

Type 60 SPRG with it's unreasonable (but workable) repair of nearly 8000. The former sits at 3700 repair, with similar HEAT performance as the Patton 2. (9k repair is insane for how lackluster the vehicle is.)Ĭompeting with those vehicles, I'd like to bring up the Type 61 and Type 60 SPRG at 6.7s. Ho-Ri Production (with upwards of 16k repair not spaded yet.) and the Patton 2 (expensive american tank at 7.3. It forces my lineups to become restrictive. With ATGMs and jets flying around, it's incredibly annoying to play high repair cost vehicles.

There are better options with lower risk. Stuff like the Ho-Ri Production and Patton 2 is in the realm of "high risk low reward." I mainly play Japan (Up to 8.7 now) and it's usually a miss with the repair cost. Still if you get shot down you will likely lose some sl from that match, no matter how well you played. However in ground rb it is very good with it's missiles. In air rb it is almost useless and can't really make enough sl to even cover it's repair cost. It even isn't that difficult to deal with as you can easily hit it's barrel.Īnother one is the swedish SK60 that has over 16 000 repaircost. It is only good in some maps and some situations.

Originally posted by Foxtrot39:Gaijin alogrythm doesn't balance the vehicle it balances the skill of the one using them nearly all the time becasue making a vehicle so expensive it can't be used, wich kills entire lineups and even any reason to use it is how they balance stuff, might as well remove the vehicle like some suggestedĪs example with the mentioned T95, its easy to counter because it can never escape bombs and HEATFS/ATGM nullify its only strength wich require a lot of positionning and competent air cover to do well in it Completly agree.
